■ EXTRA TECHNIQUES
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SUB-WEAPON COMBO |
BACKWARDS JUMP |
KNOCKBACK BOOST |
The axe, holy water, and cross are capable of hitting multiple enemies for 1, 2, and 4 thousand point bonuses. You can make use of combos for easy extends. |
Pressing jump and moving in the opposite direction on the same frame will result in a backwards jump. |
The knockback effect from receiving damage can be utilized during a jump to move upwards through platforms, or across to otherwise unreachable platforms. |
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HITBOX CANCEL |
STUN LOCK |
CRITICAL HIT |
Enemies will lose their hitboxes when they overlap with a sub-weapon. This allows you to pass through enemies with a holy water, or crosses in some cases. |
Enemies will also be frozen in place while overlapping a sub-weapon. With the holy water and a rapid shot power-up, enemies can be stun locked completely. |
If Simon takes damage one frame after his whip hitbox spawns, the whip hitbox will stay on the screen longer, causing four or five additional hits. |
■ SECRETS
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BREAKABLE BLOCKS |
BONUS TREASURE |
HARD MODE |
There are many items that are hidden within the castle structure itself. These can be uncovered by demolishing the fragile segments with your whip. |
These are revealed by contacting specific areas. Sometimes it also requires kneeling, pushing against a wall, or waiting a few seconds for the item to appear. |
The game will restart after the staff roll. This mode increases the damage you receive, changes the frequency and timing of enemies, and adds more secrets. |
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